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Prospects and limits of the empirical study of expertise: An introduction. Annual Review of Psychology, 471, 273-305. Expert and exceptional performance: Evidence of maximal adaptation to task constraints. Visual attention in orienteers at different levels of experience. Experts circumvention of processing limitations: An example from the sport of orienteering. Attention, Perception & Psychophysics, 733, 667-671. Reduced attentional capture in video game players. D., Hickey, C., Theeuwes, J., & Kingston, A.
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Dota 2 exploratory interviews: Skill acquisition and the professional player. International Journal of Human-Computer Studies, 87, 65-79. Influence of head-up displays characteristics on user experience in video games.
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Academy of Management Review, 131, 40-52. The effects of video game playing on attention, memory, and executive control. Do action video games improve perception and cognition? Frontiers in Psychology, 2, 226. Number processing ability is connected to longitudinal changes in multiplayer online battle arena skill. Impact of the Arrangement of Game Information on Recall Performance of Multi-Player Online Battle Arena Players. Games and simulations in online learning: Research and development frameworks. Clinical Psychology Review, 323, 704-723. Eye tracking of attention in the affective disorders: A meta-analytic review and synthesis. The eyes and games: A survey of visual attention and eye tracking input in video games.Proceedings of the Symposium of the Special Commission of Games and Digital Entertainment of the Computing Brazilian Society SBGames. Proceedings of 'SBGames 2010 - IX Brazilian Symposium on Computer Games and Digital Entertainment - Arts & Design Track pp. Interaction behavior of hardcore and inexperienced players: Call of Duty: Modern Warfare context. The qualitative and unique quantitative metrics that can be gathered from complex games may provide insight into the development of expertise. Expert-novice differences in this study are similar to expertise research findings from other domains. team focus however, experts were more able to reflect on abstract game concepts. There was no difference among player categories in amount of time looking at mini-map or in self vs. The authors noted that novices reflected on more concrete game elements and were likely to look back at the same location twice in a row. Quantitative eye-tracker data was evaluated for differences in visual attention and scan patterns. Questions explored abstract versus concrete conceptualizations of game-play and individual versus team focus. Pre-and post-play survey questions and eye-tracker data were collected from 67 video game players during a session of Dota 2 play. Dota 2, a complex team based video game, was used to study expertise and attentional allocation in a multiplayer online battle arena MOBA setting.